![]() By tradition, Aria of Sorrow has several alternative endings, and as bonuses there is an opportunity to play in a complicated version of the game and in the regime for Julius Belmont. Crowds of spectators are gathering around in anticipation of the first. But with the use of shower, they certainly are not capable of delivering problems even to those who are just beginning their acquaintance with the Castlevania series. Buy Aria of Sorrow by Miqwib as a Essential T-Shirt. Though some of them, especially at the first acquaintance can fairly drive: for example, the permanent servant Dracula - Death and the final boss - the personification of the primordial Chaos. ![]() Bosses in Aria of Sorrow with rare exceptions are not difficult. Aria of Sorrow wasnt the first game to follow 1997s Symphony of the Night, but it was the first subsequent Castlevania game to understand what made Alucards PlayStation outing such a masterpiece. Separately I want to note the themes of the Corridor and the Sentry Tower, executed in the classic "fighting" style of the old games of the series. Many interesting and memorable motifs, thanks to which the journey through the castle proceeds easily and comfortably. Music was done by Michiru Yamane, so everything is in order with the music. Sprites of enemies and bosses are completely new, although some of the monsters put on their eyes in previous games of the series. Graphics in Aria of Sorrow is pleasant, without bright-acid shades. Here it simply expanded and improved, making it one of the main elements of the game. By the way, the ability to use the power of monsters was first introduced in Castlevania: Legends. And if you collect the souls of absolutely all monsters in the game, you will receive a valuable gift and a more complete ending to your adventures. The relics that give the hero new skills, as in Symphony of the Night, there is no - they are replaced by the same soul. Most souls spend magical energy when used - it can be replenished with potions and hearts knocked out of candles. Now you can throw bones, turn into huge and powerful monsters, attack with flimans, spew fire or laser beams, and much, much more. And there are souls that give the ability to attack. Some change the status indicators of the hero, others open up new opportunities (fly, swim, see hidden passages). ![]() Each enemy and some of the bosses after death can leave Soma a soul, giving this or that ability. Instead, the main character uses the souls of monsters. Soma has a large arsenal of weapons, he can use swords, axes and brass knuckles, as did Alucard in Symphony of the Night, but the arsenal of the schoolboy is wider - he also has spears, hammers and pistols. You have to explore a huge castle with many locations, simultaneously gaining many skills. The game is the same "Castelloid", as some of its predecessors. ![]()
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